Scope (3) 
There are two modes of making random mandalas: (i) single-mandala mode and (ii) multi-mandala mode. The multi-mandala mode is activated by giving the "Radius" option a list of positive reals.
Here are gray-level and colorized mandalas generated with the single-mandala mode:
Here are gray-level and colorized mandalas generated with a multi-mandala mode:
Options (12) 
ColorFunction (2) 
The function given to ColorFunction is run over Range[0,1,0.1] the obtained colors are used to colorize the mandala. By default no colorizing is done, ColorFunction->None.
ColorFunction can also take strings that are color schemes known by ColorData.
Here is a list of colorized mandalas using single-mandala mode:
Here are mandalas generated using multi-mandala mode:
ConnectingFunction (1) 
The option "ConnectingFunction" specifies which graphics primitive to be used over the seed segment points:
EdgeForm (1) 
The option EdgeForm specifies directives for the edges of polygons or other filled graphics objects:
FaceForm (1) 
The option FaceForm specifies directives for the faces of polygons or other filled graphics objects:
KeepGridPoints (1) 
The option "KeepGridPoints" specifies should the points used to generate the seed segment be kept or not:
NumberOfElements (1) 
The option "NumberOfElements" controls how may graphics elements are in the seed segment:
If the value of “NumberOfElements” is Automatic in single-mandala mode 6 elements are used, and in multi-mandala mode 3 elements are used (for each mandala.)
Radius (2) 
In single-mandala mode the option "Radius" specifies the radius of the seed segment and the mandala:
If the value given to “Radius” is a list of positive numbers then multi-mandala mode is used.
If "Radius"→{r1,…,rk}, then for each ri is made a mandala with radius ri and the mandalas are drawn upon each other according to their radii order:
Using the option ColorFunction colorized mandalas are obtained:
RotationalSymmetryOrder (2) 
The "RotationalSymmetryOrder" option specifies how many copies of the seed segment comprise the mandala:
If both "Radius" and “RotationalSymmetryOrder” is given given lists of numbers then the corresponding elements in those are paired to make the specifications of the colorized mandalas:
SymmetricSeed (1) 
The option "SymmetricSeed" specifies should the seed segment be symmetric or not:
Properties and Relations (2) 
Using combinations of settings for ColorFunction, EdgeForm, and FaceForm can produce certain more nuanced mandala effects than, say, just using ColorFunction:
RandomMandala can be used in more or less the same way as the resource function RandomScribble. Here, RandomMandala is used with the resource function TexturizePolygons:
Here, the resource function RandomScribble is used with the resource function TexturizePolygons:
Possible Issues (1) 
In general, the rotational symmetry order should be an integer, but for didactic purposes it is permitted to be a positive real. If the specified rotational symmetry order is not an integer, then the produced mandalas will appear “open”: