Wolfram Function Repository
Instant-use add-on functions for the Wolfram Language
Function Repository Resource:
Decompose a graphics 3D primitive into polygons when possible
ResourceFunction["PrimitiveToPolygons"][pr] decomposes the graphics 3D primitive pr into polygons when possible. |
A Parallelepiped object is converted to polygons:
In[1]:= |
Out[1]= |
Display as tubes:
In[2]:= |
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Using VertexTextureCoordinates:
In[3]:= |
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Number of polygons:
In[4]:= |
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A tetrahedron with edge length 2:
In[5]:= |
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Using VertexColors:
In[6]:= |
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A pyramid:
In[7]:= |
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A simplex in dimension 3 with texture:
In[8]:= |
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Other graphics primitives:
In[9]:= |
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Using Polyhedron:
In[10]:= |
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Using Polyhedron with VertexTextureCoordinates:
In[11]:= |
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Scale and rotate polygons:
In[12]:= |
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In[13]:= |
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A Raster3D with gray levels:
In[14]:= |
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A Raster3D with RGB colors:
In[15]:= |
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The resource functions PerforatePolygons and OutlinePolygons internally use PrimitiveToPolygons:
In[16]:= |
Out[16]= |
In[17]:= |
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