Wolfram Resource System

Search the Wolfram Resource System

Search the Wolfram Resource System

Function Resource: MobileAutomaton

Compute the evolution of a mobile automaton

Function Resource: MobileAutomatonNonlocal

Compute the evolution of a mobile automaton with nonlocal rules

Function Resource: MobileAutomatonPlot

Visualization of the evolution of a mobile automaton

Function Resource: MobileAutomatonRulePlot

Generate the rule icon for a mobile automaton

Function Resource: CellularAutomataCartogram

A cellular automata method for creating cartograms

Paclet Resource: KlausSutner/Automata

Automata theory package

Data Resource: Famous 2D Cellular Automata

Well-known 2D cellular automata are listed, such as Conway’s Game of Life

Data Resource: Published Papers Per Year on Cellular Automata

A time series of the number of papers published on cellular automata by year from 1974 through 2015

Function Resource: DynamicCASelector

Dynamically select between cellular automata

Data Resource: Gliders in 2D Cellular Automata

A 2D cellular automaton glider compilation by David Eppstein

Data Resource: Repetition Periods for Elementary Cellular Automata

A collection of rules and their repetition periods as a function of size

Function Resource: CellularAutomatonNumber

Convert an explicit list of rules specifying a cellular automaton into the corresponding rule number

Function Resource: BlockCellularAutomaton

Evolve a block cellular automaton

Function Resource: CellularAutomatonFromNumber

Convert numbers specifying a cellular automaton into an explicit list of rules

Data Resource: Block Simulation Network of Elementary Cellular Automata

A network showing how one elementary cellular automaton can emulate another if its states contain only particular blocks

Paclet Resource: Obando/CAGenetics

A set of functions to manipulate the unified model of Cellular Automata

Function Resource: ReversibleCellularAutomaton

Generate the evolution of a reversible cellular automaton

Function Resource: ProbabilisticCellularAutomaton

Generate the evolution of a probabilistic cellular automaton

Example Resource: Model Forest Fires on a Grid

Simulate a forest fire as a probabilistic cellular automaton

Function Resource: AdaptiveCellularAutomaton

Run an adaptive search for cellular automata

Function Resource: AutomatonParticleDetect

Search through one-dimensional cellular automata for periodic structures

Neural Net Resource: MobileNet V3 Trained on ImageNet Competition Data

Identify the main object in an image

Function Resource: TessellationPlot

Generate a tessellation of the plane with specified cell shapes

Neural Net Resource: MobileNet V1 Trained on ImageNet Competition Data

Identify the main object in an image

Neural Net Resource: MobileNet V2 Trained on ImageNet Competition Data

Identify the main object in an image

Function Resource: MultiwayAggregationSystem

Simulate an aggregation system (a 2D array of cells in which new cells are added at positions with certain neighborhood configurations) as a multiway system

Neural Net Resource: SSD-MobileNet V2 Trained on MS-COCO Data

Detect and localize objects in an image

Function Resource: IsingModelCA

Simulate the Ising model using a cellular automaton

Neural Net Resource: MobileNet-3D V2 Trained on Video Datasets

Identify the main action in a video

Neural Net Resource: MobileNet-3D V1 Trained on Video Datasets

Identify the action in a video

Function Resource: BusyBoxesAutomaton

Implementation of the Busy Boxes 3D reversible cellular automaton

Function Resource: RandomCellularAutomatonRule

Randomly sample different cellular automaton rule spaces

Function Resource: PerturbedCellularAutomaton

Evolve a cellular automaton with changes to certain cells

Data Resource: Three-Color Cellular Automaton Rules that Double Their Input

A list of rules for k=3 cellular automata that eventually double a block of gray input cells

Function Resource: SandpileTopple

Compute toppling trajectories of Abelian sandpiles on undirected finite multigraphs

Data Resource: Cover Image from A New Kind of Science

The cellular automaton evolution shown on the cover of Stephen Wolfram’s A New Kind of Science

Data Resource: Persistent Structures in the Code 357 Cellular Automaton

A collection of the persistent structures in the k=3, r=1 totalistic code 357 cellular automaton

Data Resource: Persistent Structures in the Code 1329 Cellular Automaton

A collection of the persistent structures in the k=3, r=1 totalistic code 1329 cellular automaton

Data Resource: Persistent Structures in the Code 20 Cellular Automaton

The known persistent structures in the k=2, r=2 totalistic code 20 cellular automaton

Data Resource: LifeWiki Entity Store

More than 1,000 entities from LifeWiki

Data Resource: Persistent Structures in Rule 110

The known families of persistent structures in the Rule 110 elementary cellular automaton

Data Resource: A Million Bits of the Center Column of the Rule 30 Cellular Automaton

The center column of the rule 30 cellular automaton over a million steps of evolution

Example Resource: Video Tour of a 3D Cellular Automaton Mesh

Interpolate through points to chart a path around a mesh

Example Resource: Train a Custom Image Classifier

Retrain an image classifier network to automatically distinguish dromedaries from camels

Neural Net Resource: ShuffleNet-V1 Trained on ImageNet Competition Data

Identify the main object in an image

Neural Net Resource: EfficientNet-V2 Trained on ImageNet Competition Data

Identify the main object in an image

Neural Net Resource: SSD Feature Pyramid Nets Trained on MS-COCO Data

Detect and localize objects in an image

Neural Net Resource: CenterNet Pose Estimation Nets Trained on MS-COCO Data

Detect and localize human joints and objects in an image

Function Resource: CreateSortableUniqueID

Create a K-Sortable Unique Identifiers hexadecimal string