Wolfram Function Repository
Instant-use add-on functions for the Wolfram Language
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Compute vertical jump heights from the surfaces of astronomical bodies
ResourceFunction["VerticalJumpOnAstronomicalBodies"][entity] gives the vertical height of a jump from the surface of the astronomical body entity. | |
ResourceFunction["VerticalJumpOnAstronomicalBodies"][entity,vel] gives the vertical height assuming the initial velocity to be vel. | |
ResourceFunction["VerticalJumpOnAstronomicalBodies"][entity,hgt] gives the vertical height assuming that hgt would be the height of the jump on Earth. |
Determine the typical jumping height of a human on various astronomical bodies:
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Determine the typical jumping height of a human on multiple astronomical bodies:
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Vertical jump height can also be computed on minor planets, comets, exoplanets and stars:
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The default value for initial jump velocity is 2.8 m/s:
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The initial velocity can be changed to result in a higher or lower jump on the specified body:
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If the specified quantity is in height units, computations assume that jump height on Earth and results are scaled accordingly:
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Some astronomical bodies have very low gravity, so the height of a jump can be extreme:
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In fact, the escape velocity of such bodies can be relatively low:
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If you specify an initial velocity that is higher than the escape velocity of the body, then the vertical height of a jump is infinite:
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This work is licensed under a Creative Commons Attribution 4.0 International License