Wolfram Function Repository
Instant-use add-on functions for the Wolfram Language
Function Repository Resource:
Decompose a graphics 3D primitive into polygons when possible
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ResourceFunction["PrimitiveToPolygons"][pr] decomposes the graphics 3D primitive pr into polygons when possible. |
Convert a Parallelepiped primitive to polygons:
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| Out[1]= |
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Display the polygons as tubes:
| In[2]:= |
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| Out[2]= |
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Using VertexTextureCoordinates:
| In[3]:= |
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| Out[3]= |
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Number of polygons:
| In[4]:= |
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A tetrahedron with edge length 2:
| In[5]:= |
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| Out[5]= |
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Using VertexColors:
| In[6]:= |
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A pyramid:
| In[7]:= |
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A simplex in dimension 3 with texture:
| In[8]:= |
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| Out[8]= |
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Using Polyhedron:
| In[9]:= |
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Scale and rotate polygons:
| In[10]:= |
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| Out[10]= |
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The resource functions PerforatePolygons and OutlinePolygons internally use PrimitiveToPolygons:
| In[11]:= |
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| Out[11]= |
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| In[12]:= |
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