Wolfram Language
Paclet Repository
Community-contributed installable additions to the Wolfram Language
Primary Navigation
Categories
Cloud & Deployment
Core Language & Structure
Data Manipulation & Analysis
Engineering Data & Computation
External Interfaces & Connections
Financial Data & Computation
Geographic Data & Computation
Geometry
Graphs & Networks
Higher Mathematical Computation
Images
Knowledge Representation & Natural Language
Machine Learning
Notebook Documents & Presentation
Scientific and Medical Data & Computation
Social, Cultural & Linguistic Data
Strings & Text
Symbolic & Numeric Computation
System Operation & Setup
Time-Related Computation
User Interface Construction
Visualization & Graphics
Random Paclet
Alphabetical List
Using Paclets
Create a Paclet
Get Started
Download Definition Notebook
Learn More about
Wolfram Language
VirtualMachine
Guides
Virtual Machine Package
Symbols
VirtualMachineAdd
VirtualMachineDefinition
VirtualMachineExecute
VirtualMachineList
VirtualMachine
VirtualMachineObject
VirtualMachineObjectQ
$VirtualMachines
Other
Intel4004
MOS6502
NFA
PDP1
PDP8
RegisterMachine
Wolfram`VirtualMachine`
V
i
r
t
u
a
l
M
a
c
h
i
n
e
E
x
e
c
u
t
e
V
i
r
t
u
a
l
M
a
c
h
i
n
e
E
x
e
c
u
t
e
[
o
b
j
,
n
]
r
u
n
s
t
h
e
V
i
r
t
u
a
l
M
a
c
h
i
n
e
O
b
j
e
c
t
o
b
j
f
o
r
n
s
t
e
p
s
.
V
i
r
t
u
a
l
M
a
c
h
i
n
e
E
x
e
c
u
t
e
[
o
b
j
,
"
c
o
m
m
a
n
d
"
]
e
x
e
c
u
t
e
s
"
c
o
m
m
a
n
d
"
o
n
t
h
e
V
i
r
t
u
a
l
M
a
c
h
i
n
e
O
b
j
e
c
t
o
b
j
.
V
i
r
t
u
a
l
M
a
c
h
i
n
e
E
x
e
c
u
t
e
[
o
b
j
,
"
c
o
m
m
a
n
d
"
,
p
a
r
a
m
s
,
.
.
.
]
e
x
e
c
u
t
e
s
t
h
e
c
o
m
m
a
n
d
w
i
t
h
t
h
e
p
a
r
a
m
e
t
e
r
s
p
a
r
a
m
s
.
D
e
t
a
i
l
s
a
n
d
O
p
t
i
o
n
s
Examples
(
6
)
Basic Examples
(
2
)
Create an instance of the "PDP-8" virtual machine:
I
n
[
1
]
:
=
p
d
p
8
=
V
i
r
t
u
a
l
M
a
c
h
i
n
e
[
"
P
D
P
-
8
"
]
O
u
t
[
1
]
=
V
i
r
t
u
a
l
M
a
c
h
i
n
e
O
b
j
e
c
t
M
a
c
h
i
n
e
:
P
D
P
-
8
S
t
e
p
C
o
u
n
t
:
0
I
n
s
t
r
u
c
t
i
o
n
R
e
g
i
s
t
e
r
:
A
N
D
(
0
0
0
0
)
P
r
o
g
r
a
m
C
o
u
n
t
e
r
:
0
0
0
0
I
n
[
2
]
:
=
p
d
p
8
[
"
C
o
m
m
a
n
d
s
"
]
O
u
t
[
2
]
=
{
D
e
b
u
g
g
e
r
,
F
r
o
n
t
P
a
n
e
l
,
M
a
n
u
a
l
O
p
e
r
a
t
e
,
M
e
m
o
r
y
L
o
a
d
,
M
e
m
o
r
y
R
e
a
d
,
M
e
m
o
r
y
R
e
s
e
t
,
M
e
m
o
r
y
W
r
i
t
e
,
P
r
o
c
e
s
s
o
r
R
e
s
e
t
,
R
e
s
e
t
,
R
u
n
,
R
u
n
T
r
a
c
e
}
Load a program that fills the machine's memory with the value 1755:
I
n
[
3
]
:
=
V
i
r
t
u
a
l
M
a
c
h
i
n
e
E
x
e
c
u
t
e
[
p
d
p
8
,
"
M
e
m
o
r
y
L
o
a
d
"
,
{
5
1
9
,
1
7
9
8
,
1
0
3
0
,
2
5
6
0
,
3
8
4
2
,
0
,
8
,
1
7
5
5
}
]
O
u
t
[
3
]
=
V
i
r
t
u
a
l
M
a
c
h
i
n
e
O
b
j
e
c
t
M
a
c
h
i
n
e
:
P
D
P
-
8
S
t
e
p
C
o
u
n
t
:
0
I
n
s
t
r
u
c
t
i
o
n
R
e
g
i
s
t
e
r
:
A
N
D
(
0
0
0
0
)
P
r
o
g
r
a
m
C
o
u
n
t
e
r
:
0
0
0
0
Run the machine until it halts:
I
n
[
4
]
:
=
V
i
r
t
u
a
l
M
a
c
h
i
n
e
E
x
e
c
u
t
e
[
p
d
p
8
,
I
n
f
i
n
i
t
y
]
O
u
t
[
4
]
=
V
i
r
t
u
a
l
M
a
c
h
i
n
e
O
b
j
e
c
t
M
a
c
h
i
n
e
:
P
D
P
-
8
S
t
e
p
C
o
u
n
t
:
1
6
3
5
2
I
n
s
t
r
u
c
t
i
o
n
R
e
g
i
s
t
e
r
:
O
P
R
(
7
4
0
2
)
P
r
o
g
r
a
m
C
o
u
n
t
e
r
:
0
0
0
5
The program has filled the entire memory:
I
n
[
5
]
:
=
N
o
r
m
a
l
[
p
d
p
8
[
"
M
e
m
o
r
y
S
t
a
t
e
"
]
]
〚
9
;
;
〛
/
/
C
o
u
n
t
s
O
u
t
[
5
]
=
1
7
5
5
4
0
8
8
Create a "RegisterMachine":
I
n
[
1
]
:
=
r
m
=
V
i
r
t
u
a
l
M
a
c
h
i
n
e
[
"
R
e
g
i
s
t
e
r
M
a
c
h
i
n
e
"
,
"
P
r
o
g
r
a
m
"
{
"
I
N
C
"
[
1
]
,
"
I
N
C
"
[
1
]
,
"
I
N
C
"
[
1
]
,
"
D
E
C
J
"
[
2
,
1
]
,
"
D
E
C
J
"
[
1
,
6
]
,
"
I
N
C
"
[
2
]
,
"
D
E
C
J
"
[
1
,
5
]
,
"
D
E
C
J
"
[
2
,
3
]
}
]
O
u
t
[
1
]
=
V
i
r
t
u
a
l
M
a
c
h
i
n
e
O
b
j
e
c
t
M
a
c
h
i
n
e
:
R
e
g
i
s
t
e
r
M
a
c
h
i
n
e
S
t
e
p
C
o
u
n
t
:
0
S
t
a
t
u
s
:
W
a
i
t
i
n
g
Run the register machine for 10 steps:
I
n
[
2
]
:
=
V
i
r
t
u
a
l
M
a
c
h
i
n
e
E
x
e
c
u
t
e
[
r
m
,
1
0
]
O
u
t
[
2
]
=
V
i
r
t
u
a
l
M
a
c
h
i
n
e
O
b
j
e
c
t
M
a
c
h
i
n
e
:
R
e
g
i
s
t
e
r
M
a
c
h
i
n
e
S
t
e
p
C
o
u
n
t
:
1
0
S
t
a
t
u
s
:
W
a
i
t
i
n
g
(
S
t
e
p
s
C
o
n
s
t
r
a
i
n
e
d
)
Show the machine state after the evolution:
I
n
[
3
]
:
=
r
m
[
"
M
a
c
h
i
n
e
S
t
a
t
e
"
]
/
/
D
a
t
a
s
e
t
O
u
t
[
3
]
=
R
e
g
i
s
t
e
r
s
{
0
,
2
}
P
r
o
g
r
a
m
C
o
u
n
t
e
r
8
S
t
a
t
u
s
W
a
i
t
i
n
g
T
e
r
m
i
n
a
t
i
o
n
R
e
a
s
o
n
S
t
e
p
s
C
o
n
s
t
r
a
i
n
e
d
S
c
o
p
e
(
1
)
O
p
t
i
o
n
s
(
1
)
I
n
t
e
r
a
c
t
i
v
e
E
x
a
m
p
l
e
s
(
1
)
N
e
a
t
E
x
a
m
p
l
e
s
(
1
)
S
e
e
A
l
s
o
V
i
r
t
u
a
l
M
a
c
h
i
n
e
▪
V
i
r
t
u
a
l
M
a
c
h
i
n
e
O
b
j
e
c
t
R
e
l
a
t
e
d
G
u
i
d
e
s
▪
V
i
r
t
u
a
l
M
a
c
h
i
n
e
P
a
c
k
a
g
e
"
"